Knife Mark and Ninja Ginzu Langrisser Mobile rating
PvE: B tier ยท Apex: A tier
- Role
- Control / debuff support
- Release date
- Nov 14, 2024
- Form
- Current base-form kit from the upstream roster data.
- Rating source
- CN wiki/LittleBaike via Langrisser Fandom
- Fandom page
- Mack & Ginzu
Why this tier
Knife Mark and Ninja Ginzu is placed in B / T2 for PvE by CN wiki/LittleBaike via Langrisser Fandom. This card is shown in its current base form from the upstream roster data. Key kit detail: Evil Exterminator: ATK and critical hit chance increased by (10%, 15%, 20%, 25%), unit attack range +1. Originally in [Walk Mode]: 'Damage dealt increases by 15%, ignores guard when entering combat.' At the end of the action, for every 1 mobility block used this round, the next round's mobility will be +1 (maximum +5, cannot be dispelled); If all mobility was consumed this round, [Sprint Mode] will be activated: 'When actively attacking and entering battle, if the enemy is not destroyed, can attack again (cannot move)', otherwise...
Knife Mark and Ninja Ginzu is placed in A / T1 for Apex by CN wiki/LittleBaike via Langrisser Fandom. This card is shown in its current base form from the upstream roster data. Key kit detail: Evil Exterminator: ATK and critical hit chance increased by (10%, 15%, 20%, 25%), unit attack range +1. Originally in [Walk Mode]: 'Damage dealt increases by 15%, ignores guard when entering combat.' At the end of the action, for every 1 mobility block used this round, the next round's mobility will be +1 (maximum +5, cannot be dispelled); If all mobility was consumed this round, [Sprint Mode] will be activated: 'When actively attacking and entering battle, if the enemy is not destroyed, can attack again (cannot move)', otherwise...
Evil Exterminator
ATK and critical hit chance increased by (10%, 15%, 20%, 25%), unit attack range +1. Originally in [Walk Mode]: 'Damage dealt increases by 15%, ignores guard when entering combat.' At the end of the action, for every 1 mobility block used this round, the next round's mobility will be +1 (maximum +5, cannot be dispelled); If all mobility was consumed this round, [Sprint Mode] will be activated: 'When actively attacking and entering battle, if the enemy is not destroyed, can attack again (cannot move)', otherwise...