Knife Mark and Ninja Ginzu Langrisser Mobile rating

PvE: B tier ยท Apex: A tier

Role
Control / debuff support
Release date
Nov 14, 2024
Form
Current base-form kit from the upstream roster data.
Rating source
CN wiki/LittleBaike via Langrisser Fandom
Fandom page
Mack & Ginzu

Why this tier

Knife Mark and Ninja Ginzu is placed in B / T2 for PvE by CN wiki/LittleBaike via Langrisser Fandom. This card is shown in its current base form from the upstream roster data. Key kit detail: Evil Exterminator: ATK and critical hit chance increased by (10%, 15%, 20%, 25%), unit attack range +1. Originally in [Walk Mode]: 'Damage dealt increases by 15%, ignores guard when entering combat.' At the end of the action, for every 1 mobility block used this round, the next round's mobility will be +1 (maximum +5, cannot be dispelled); If all mobility was consumed this round, [Sprint Mode] will be activated: 'When actively attacking and entering battle, if the enemy is not destroyed, can attack again (cannot move)', otherwise...

Knife Mark and Ninja Ginzu is placed in A / T1 for Apex by CN wiki/LittleBaike via Langrisser Fandom. This card is shown in its current base form from the upstream roster data. Key kit detail: Evil Exterminator: ATK and critical hit chance increased by (10%, 15%, 20%, 25%), unit attack range +1. Originally in [Walk Mode]: 'Damage dealt increases by 15%, ignores guard when entering combat.' At the end of the action, for every 1 mobility block used this round, the next round's mobility will be +1 (maximum +5, cannot be dispelled); If all mobility was consumed this round, [Sprint Mode] will be activated: 'When actively attacking and entering battle, if the enemy is not destroyed, can attack again (cannot move)', otherwise...

Evil Exterminator

ATK and critical hit chance increased by (10%, 15%, 20%, 25%), unit attack range +1. Originally in [Walk Mode]: 'Damage dealt increases by 15%, ignores guard when entering combat.' At the end of the action, for every 1 mobility block used this round, the next round's mobility will be +1 (maximum +5, cannot be dispelled); If all mobility was consumed this round, [Sprint Mode] will be activated: 'When actively attacking and entering battle, if the enemy is not destroyed, can attack again (cannot move)', otherwise...