Landius Langrisser Mobile rating
PvE: B tier ยท Apex: A tier
- Role
- Faction buffer / support
- Release date
- May 16, 2019
- Form
- SP-aware view using Magic Holy Barrier instead of the pre-SP kit.
- Rating source
- CN wiki/LittleBaike via Langrisser Fandom
- Fandom page
- Landius
Why this tier
Landius is placed in B / T2 for PvE by CN wiki/LittleBaike via Langrisser Fandom. This card is shown in its SP form, using Magic Holy Barrier rather than the pre-SP kit. Key kit detail: Magic Holy Barrier: No skill cost limit. ATK increases by (10, 13, 16, 20)% and adds (5, 8, 11, 15)% of ATK to DEF and MDEF. Does not die when receiving fatal damage, instead restores (20, 30, 40, 50)% of HP. Can only trigger once per battle. At the end of the action, if there is an ally within 3 tiles, gains 1 layer of [Glory Resonance]: 'Received ranged damage is reduced by 10% and reflects 10% of received damage when attacked and entered battle'. Can be stacked up to 3 times, lasts 2 turns.
Landius is placed in A / T1 for Apex by CN wiki/LittleBaike via Langrisser Fandom. This card is shown in its SP form, using Magic Holy Barrier rather than the pre-SP kit. Key kit detail: Magic Holy Barrier: No skill cost limit. ATK increases by (10, 13, 16, 20)% and adds (5, 8, 11, 15)% of ATK to DEF and MDEF. Does not die when receiving fatal damage, instead restores (20, 30, 40, 50)% of HP. Can only trigger once per battle. At the end of the action, if there is an ally within 3 tiles, gains 1 layer of [Glory Resonance]: 'Received ranged damage is reduced by 10% and reflects 10% of received damage when attacked and entered battle'. Can be stacked up to 3 times, lasts 2 turns.
Magic Holy Barrier
No skill cost limit. ATK increases by (10, 13, 16, 20)% and adds (5, 8, 11, 15)% of ATK to DEF and MDEF. Does not die when receiving fatal damage, instead restores (20, 30, 40, 50)% of HP. Can only trigger once per battle. At the end of the action, if there is an ally within 3 tiles, gains 1 layer of [Glory Resonance]: 'Received ranged damage is reduced by 10% and reflects 10% of received damage when attacked and entered battle'. Can be stacked up to 3 times, lasts 2 turns.