Landius Langrisser Mobile rating

PvE: B tier ยท Apex: A tier

Role
Faction buffer / support
Release date
May 16, 2019
Form
SP-aware view using Magic Holy Barrier instead of the pre-SP kit.
Rating source
CN wiki/LittleBaike via Langrisser Fandom
Fandom page
Landius

Why this tier

Landius is placed in B / T2 for PvE by CN wiki/LittleBaike via Langrisser Fandom. This card is shown in its SP form, using Magic Holy Barrier rather than the pre-SP kit. Key kit detail: Magic Holy Barrier: No skill cost limit. ATK increases by (10, 13, 16, 20)% and adds (5, 8, 11, 15)% of ATK to DEF and MDEF. Does not die when receiving fatal damage, instead restores (20, 30, 40, 50)% of HP. Can only trigger once per battle. At the end of the action, if there is an ally within 3 tiles, gains 1 layer of [Glory Resonance]: 'Received ranged damage is reduced by 10% and reflects 10% of received damage when attacked and entered battle'. Can be stacked up to 3 times, lasts 2 turns.

Landius is placed in A / T1 for Apex by CN wiki/LittleBaike via Langrisser Fandom. This card is shown in its SP form, using Magic Holy Barrier rather than the pre-SP kit. Key kit detail: Magic Holy Barrier: No skill cost limit. ATK increases by (10, 13, 16, 20)% and adds (5, 8, 11, 15)% of ATK to DEF and MDEF. Does not die when receiving fatal damage, instead restores (20, 30, 40, 50)% of HP. Can only trigger once per battle. At the end of the action, if there is an ally within 3 tiles, gains 1 layer of [Glory Resonance]: 'Received ranged damage is reduced by 10% and reflects 10% of received damage when attacked and entered battle'. Can be stacked up to 3 times, lasts 2 turns.

Magic Holy Barrier

No skill cost limit. ATK increases by (10, 13, 16, 20)% and adds (5, 8, 11, 15)% of ATK to DEF and MDEF. Does not die when receiving fatal damage, instead restores (20, 30, 40, 50)% of HP. Can only trigger once per battle. At the end of the action, if there is an ally within 3 tiles, gains 1 layer of [Glory Resonance]: 'Received ranged damage is reduced by 10% and reflects 10% of received damage when attacked and entered battle'. Can be stacked up to 3 times, lasts 2 turns.