Mariandel Langrisser Mobile rating
PvE: D tier ยท Apex: D tier
- Role
- Healer / support
- Release date
- Dec 23, 2021
- Form
- Current base-form kit from the upstream roster data.
- Rating source
- CN wiki/LittleBaike via Langrisser Fandom
- Fandom page
- Mariandel
Why this tier
Mariandel is placed in D / T4 for PvE by CN wiki/LittleBaike via Langrisser Fandom. This card is shown in its current base form from the upstream roster data. Key kit detail: Rhythm of Mana: Gains 1 [Mana Energy] effect for each unit within a (2,3,3,4) cell radius (except the caster) that used an active skill: INT and skill damage increase by (2,3,4,5)%, stacks to 4 times. Impossible to remove. Ignores immunity. When the caster has the [Mana Energy] effect, then if he used an active skill this turn, all [Mana Energy] effects are consumed after performing the action and all allied units within a radius of (2,3,3,4) tiles restore HP in the amount (1.5,2,2.5,3)x from the caster's INT.
Mariandel is placed in D / T4 for Apex by CN wiki/LittleBaike via Langrisser Fandom. This card is shown in its current base form from the upstream roster data. Key kit detail: Rhythm of Mana: Gains 1 [Mana Energy] effect for each unit within a (2,3,3,4) cell radius (except the caster) that used an active skill: INT and skill damage increase by (2,3,4,5)%, stacks to 4 times. Impossible to remove. Ignores immunity. When the caster has the [Mana Energy] effect, then if he used an active skill this turn, all [Mana Energy] effects are consumed after performing the action and all allied units within a radius of (2,3,3,4) tiles restore HP in the amount (1.5,2,2.5,3)x from the caster's INT.
Rhythm of Mana
Gains 1 [Mana Energy] effect for each unit within a (2,3,3,4) cell radius (except the caster) that used an active skill: INT and skill damage increase by (2,3,4,5)%, stacks to 4 times. Impossible to remove. Ignores immunity. When the caster has the [Mana Energy] effect, then if he used an active skill this turn, all [Mana Energy] effects are consumed after performing the action and all allied units within a radius of (2,3,3,4) tiles restore HP in the amount (1.5,2,2.5,3)x from the caster's INT.