Marie Rose Langrisser Mobile rating
PvE: A tier ยท Apex: A tier
- Role
- Physical damage dealer
- Release date
- May 8, 2025
- Form
- Current base-form kit from the upstream roster data.
- Rating source
- CN wiki/LittleBaike via Langrisser Fandom
- Fandom page
- Marie Rose
Why this tier
Marie Rose is placed in A / T1 for PvE by CN wiki/LittleBaike via Langrisser Fandom. This card is shown in its current base form from the upstream roster data. Key kit detail: Systema: ATK and DEF increase by (10%, 15%, 20%, 25%). After using the skill to attack the enemy, [Displacement] will be applied to the enemy, knocking the target back 3 blocks. If there are other troops or inaccessible terrain in the way of the knockback, [Displacement] will be applied again, knocking the target back by the remaining knockback blocks. Each time [Displacement] is applied to a unit, it gains 1 layer of [Dance Preparation], which will be removed at the beginning of the round. At the end of the effect, 1...
Marie Rose is placed in A / T1 for Apex by CN wiki/LittleBaike via Langrisser Fandom. This card is shown in its current base form from the upstream roster data. Key kit detail: Systema: ATK and DEF increase by (10%, 15%, 20%, 25%). After using the skill to attack the enemy, [Displacement] will be applied to the enemy, knocking the target back 3 blocks. If there are other troops or inaccessible terrain in the way of the knockback, [Displacement] will be applied again, knocking the target back by the remaining knockback blocks. Each time [Displacement] is applied to a unit, it gains 1 layer of [Dance Preparation], which will be removed at the beginning of the round. At the end of the effect, 1...
Systema
ATK and DEF increase by (10%, 15%, 20%, 25%). After using the skill to attack the enemy, [Displacement] will be applied to the enemy, knocking the target back 3 blocks. If there are other troops or inaccessible terrain in the way of the knockback, [Displacement] will be applied again, knocking the target back by the remaining knockback blocks. Each time [Displacement] is applied to a unit, it gains 1 layer of [Dance Preparation], which will be removed at the beginning of the round. At the end of the effect, 1...