Narm Langrisser Mobile rating
PvE: B tier · Apex: E tier
- Role
- Physical damage dealer
- Release date
- Jan 22, 2019
- Form
- SP-aware view using Arrow of Light instead of the pre-SP kit.
- Rating source
- CN wiki/LittleBaike via Langrisser Fandom
- Fandom page
- Narm
Why this tier
Narm is placed in B / T2 for PvE by CN wiki/LittleBaike via Langrisser Fandom. This card is shown in its SP form, using Arrow of Light rather than the pre-SP kit. Key kit detail: Arrow of Light: When a unit moves, all passable terrain is perceived as “plains”. When initiate a battle, receives a (5,7,10,12,15)% increase in ATK. After the battle, the enemy's mobility is reduced by -1, and they also take 15% more damage from SP Narm. Stacks up to 2 times. Impossible to remove. ([Activate CD] The effect can be activated again after (3,3,2,2,1) turns).
Narm is placed in E / T5 for Apex by CN wiki/LittleBaike via Langrisser Fandom. This card is shown in its SP form, using Arrow of Light rather than the pre-SP kit. Key kit detail: Arrow of Light: When a unit moves, all passable terrain is perceived as “plains”. When initiate a battle, receives a (5,7,10,12,15)% increase in ATK. After the battle, the enemy's mobility is reduced by -1, and they also take 15% more damage from SP Narm. Stacks up to 2 times. Impossible to remove. ([Activate CD] The effect can be activated again after (3,3,2,2,1) turns).
Arrow of Light
When a unit moves, all passable terrain is perceived as “plains”. When initiate a battle, receives a (5,7,10,12,15)% increase in ATK. After the battle, the enemy's mobility is reduced by -1, and they also take 15% more damage from SP Narm. Stacks up to 2 times. Impossible to remove. ([Activate CD] The effect can be activated again after (3,3,2,2,1) turns).