Sage of the Trees Langrisser Mobile rating

PvE: D tier ยท Apex: D tier

Role
Faction buffer / support
Release date
Oct 22, 2020
Form
Current base-form kit from the upstream roster data.
Rating source
CN wiki/LittleBaike via Langrisser Fandom
Fandom page
Sage of the Trees

Why this tier

Sage of the Trees is placed in D / T4 for PvE by CN wiki/LittleBaike via Langrisser Fandom. This card is shown in its current base form from the upstream roster data. Key kit detail: Guardian of the World: When an allied unit is within (1,2,2,3) squares, INT increases by (10,13,16,20)%. Reducing melee damage does not affect the unit's attack. When a hero dies, removes all debuffs from allies within a radius of (3,4,4,5) cells. Also applies the [Blinding Light] effect to all affected tiles for 4 turns: When enemy units with the movement types [Flyers] or [Cavalry] or enemies who consider all traversable terrain to be plains step on such a square, they spend 1 additional mobility point. When allied units with the...

Sage of the Trees is placed in D / T4 for Apex by CN wiki/LittleBaike via Langrisser Fandom. This card is shown in its current base form from the upstream roster data. Key kit detail: Guardian of the World: When an allied unit is within (1,2,2,3) squares, INT increases by (10,13,16,20)%. Reducing melee damage does not affect the unit's attack. When a hero dies, removes all debuffs from allies within a radius of (3,4,4,5) cells. Also applies the [Blinding Light] effect to all affected tiles for 4 turns: When enemy units with the movement types [Flyers] or [Cavalry] or enemies who consider all traversable terrain to be plains step on such a square, they spend 1 additional mobility point. When allied units with the...

Guardian of the World

When an allied unit is within (1,2,2,3) squares, INT increases by (10,13,16,20)%. Reducing melee damage does not affect the unit's attack. When a hero dies, removes all debuffs from allies within a radius of (3,4,4,5) cells. Also applies the [Blinding Light] effect to all affected tiles for 4 turns: When enemy units with the movement types [Flyers] or [Cavalry] or enemies who consider all traversable terrain to be plains step on such a square, they spend 1 additional mobility point. When allied units with the...